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Titans of the Past.
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Or just as a means of contacting us.
Email: 13branniy@gmail.com
The name is Alex
Name: Titans of the Past
Demo Release Date: May 16th, 2025
Full Release Date: September 2025
Genre: RPG, Dungeon Crawler, Tactical RPG, Party-Based RPG, Blobber
Platform: PC
Store: Steam
Price: $25 with regional price adjustments
Controls: Keyboard + Mouse
Languages: English, Ukrainian
Engine: Unreal Engine 5
Developer: Devil's Dozen Games
Country: Ukraine
Crawl dungeons and battle monsters by using your weapons, spells, and abilities. Utilize the 'time flows as you move' system to make smart decisions. Loot, level up, craft, develop your town. Unlock new classes and races, spells, items - to make an ultimate party able survive the hardest challenges.
Deep RPG system with heavy build variety and lots of reinforcing mechanics. Unlockable custom class constructor for theorycrafting maniacs.
Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.
The game world moves only with the player's input - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.
There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
Character classes govern what skill a character can develop, and to what extent;
Skills have 4 levels of Mastery, each with its own bonuses;
Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
Races provide stat bonuses and also govern which classes are available for characters;
Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
You can craft on items you find or buy!
Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.
Create any type of a fantasy hero you want!
We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities.
Embark on procedurally generated Adventures and choose your path between nodes like Dungeons, Campfires, Shops, Unexpected Events, etc. Make your decisions carefully, considering different Dungeon Modifiers that can hinder or ease your way and bring more loot, XP, resources - or peril.
Dungeons are hand-crafted to provide the best experience, and we also care about replayability. Monsters spawn, secrets, and gameplay-affecting mutators are randomized.
You'll have a good place to put the resources you bring from your adventures - your town! Like you do it in Heroes of Might and Magic, construct buildings and upgrade them. That unlocks new options for character creation - races and classes; new items to buy; new skills and spells to learn; new crafting opportunities; and so on.
The itemization in the game is procedural and quite complex. Expect something similar to Diablo and other ARPGs: prefixes, suffixes, tiers, rerolling until you are satisfied, and a bit of farming for BIS items.
35 classes
15 races
50 monsters
35 skills with 4 mastery levels each
200+ spells (also with 4 mastery levels)
200+ items
100+ item affixes
30 mutators, boons, and perks
…
All that brings you Infinite adventures!
Click on GIFs to download
Click on images to download
We're not a studio per se, in a traditional sense - yet. We're a team of like-minded people, enthusiasts who work on the game we love. For the idea of making this game exist. So, to be clear, the project is a no-budget one - we work for free. No funding, but our rules.
Initially we planned to do this game with just 3 people. But with time the team grew, and did so organically, to our surprise and pleasure. People just liked us, the game, and the way we're making it. Now there are 11 people in the team.
The team works fully remotely.
Our goal is to sell enough copies of Titans to allow us working on our next games fulltime.
Ukraine is our homeland, our country, and our base of operations. Слава Україні!
We sure have hell of a lot of stories to tell. If interested - just ping us up, we're happy to talk.
Game Director
Former Head of Studio at Gameloft, Lead Producer at Fractured Byte, Executive Producer at Room 8
18+ years of XP, 15+ titles shipped incl. Asphalt and Borderlands series
Epic MegaGrant recipient
Creative Director
Former Game Director at Fractured Byte
12+ years of XP. 10+ titles shipped, incl. Outriders, Dungeon Hunter and Asphalt series